![]() ![]() It is important option for reading long texts. User can change lightning to do it appropriate for him. Unreal FlipBook gives to its users such ability. Sometimes it is useful to change lightning. It is comfortable to watch magazines in this mode, they look like alive. ![]() Unreal FlipBook supports fullscreen mode. Unreal FlipBook computes animation colors as inversion of page color. It is created automatically for different page colors. The plugin has specially designed animation of page loading process. It is possible to use hard flat covers to create hard bending and use flexible pages, make whole book flexible or flat. Modeling book is close to natural book – it has the same volume and shape. Physics engine computes page transforms in similar to real world way. It has familiar to user page flipping control.įlexible corners help user to understand that he can turn the page by means drag and drop technology. Unreal FlipBook is designed to be maximum user friendly. It is possible to customize amount of pages to predict and quantity of used by user pages for predicting his behaviour. First of all it loads visible for user pages then predicted ones. Unreal FlipBook uses priorities for page loading. When the user go to next page it is ready to be shown. In the background it loads predicted pages and renders them. Unreal FlipBook tracks user actions and try to predict next necessary pages. The plugin is not just pretty but it is smart. Supporting PDFs allows to use the plugin as PDF Viewer. Using HTML textures is next important step in development web animation. HTML allow easily create interactive books, handle user events, manage plugin behaviour. Supporting HTML format as texture is a new technology no one of other plugins support it. The plugin can use PDF, images and HTMLs as pages. All these abilities help the book to look richer. The pan makes only smooth moves that seems very friendly for user. It automatically chooses book scale and alignment on the screen, disallows user to drag the book out of view port. Unreal FlipBook has smart algorithm to show the book in maximum comfortable and appropriate for user way. Now there are available skins for light and dark themes – the most universal ones. It is necessary just to choose appropriate skin and that is all. Supporting skins makes customization very easy. Unreal FlipBook is one known 3D plugin that has such feature. How are we used to turn pages in books? – of course it is dragging a page while holding a corner! Main key of being friendly is behave in habitual for user way. The main goal of Unreal FlipBook is maximum user friendly. Physics engine has a lot of properties: gravity, mass, flexibility, page flipping velocities and much more.īut it is little necessary to know for using the plugin because all those properties have default presets. The engine solve the collisions and show natural scene. The plugin allow you drag and throw pages together. This engine is based on physics laws so all user actions with the model seems realistic. The main feature is using specially designed physics engine that perform all interaction with a user. Unreal FlipBook allows to customize the shape of flipping pages but it is still not enough to be unique. The plugin is called Unreal FlipBook, for sure, it can perform page flipping animation.īut this is very common ability so all typical plugins are able to do it. While the cover is opening or closing the internal pages are deforming as it happens in life. Modeled book repeat the same actions as its real prototype: The plugin is able to simulate book opening process. It is the most exact computer model of a book or a magazine from real world. Unreal FlipBook allows to create volume book, with page thickness. Default flipbook lightbox option in General Settings.Default flipbook template option in General Settings.RTL – right-to-left, top-to-bottom script. ![]()
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