There were essentially three different releases of this game in the arcade. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush blow' system created by ancient Latisians. Basically, a prophecy from long ago comes true when an army attacks Latis and its surrounding planets. The MSX version differs the most from any of these. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The US arcade follows primarily the same story. While the story in the arcade original is not entirely clear, the NES version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The story between the different versions of Salamander differs. Salamander was followed with an official sequel in 1996 entitled Salamander 2. Near arcade-perfect ports were released for both the PC Engine and the Sharp X68000 home computer. For the NES conversion, elements were taken from the original Salamander and the Japanese Life Force re-release, and some elements, such as levels and bosses, were removed to make way for new content. The game was simplified substantially for the European 8-bit home computer market, including the Commodore 64, Amstrad CPC, and Sinclair ZX Spectrum. Several home conversions of the game were made. The number of continues can be changed through DIP switches. There are no continues in Salamander's single player mode, however, in the two-player mode, players are given two continues. Players are allowed to continue from where they leave upon death instead of being returned to a predefined checkpoint per Gradius tradition. The game features six stages which alter between horizontal and vertical scrolling. Two players can play together simultaneously. The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British. Some of these would later become the norm for future Gradius games. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Salamander ( 沙羅曼蛇 サラマンダ, Salamander ?), retitled Lifeforce in North America and in the Japanese arcade re-release (see version differences), is a scrolling Shooter arcade game by Konami. For the NES conversion of these games, see Life Force. Continued abuse of our services will cause your IP address to be blocked indefinitely.This guide is for the arcade versions of Salamander and Life Force, and similar ports. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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